Lamplight Rooms is a social games lounge above the laneway: cards, dice, a wheel and a long shelf of board
games, all played for the fun of playing. The counters are counters. They buy nothing, they convert to
nothing, and nobody leaves with winnings.
Open feltQuiz nightsCorner stageBoard shelfPrivate roomsOver-18s only
Open feltQuiz nightsCorner stageBoard shelfPrivate roomsOver-18s only
The short version
Brass lamps, green felt, no money on the table
Come up one flight of stairs from Hardware Lane and the street noise drops away. There are three connected
rooms up here: a long front room with six felt tables, a quieter middle room of armchairs and low lamps,
and a private room at the back with a door that shuts. A short bar sits between them, and a stage barely
bigger than a hearth rug takes up one corner.
What we run is social table play. A dealer teaches you a hand, you sit down with a rack of counters, and
you play until you have had enough. Nothing is wagered. The counters are wooden and clay and slightly worn
at the edges, and they are worth exactly as much at the end of the night as they were at the start, which
is nothing at all. You pay for your seat and for whatever you eat and drink, and that is the whole of the
arithmetic.
The rest of the week fills in around the tables. There is a quiz that takes itself only moderately
seriously, a night of live music where the band sets up two metres from the nearest armchair, a board and
party game night where the shelf gets emptied onto the floor, and a slow Sunday for chess, backgammon and
crib. Everyone upstairs is over eighteen and shows photo ID at the door, members and guests alike.
6nights a week upstairs
3connected rooms
60+games on the shelf
2 hrsuggested table sitting
What we do
Six things that happen on Level 2
Every one of them is played for entertainment only. No stake is placed, no pot is collected and nothing is
paid out, on any night, at any table, for any guest.
Open felt tables
Six felt tables run under the lamps in the front room. A host deals, explains the hand as it goes and
will happily restart a round for anyone who is still learning. You take a rack of counters at the seat
and hand it back when you stand up.
from $18 a seat
The Long Quiz
Six rounds, teams of up to five, read out by whoever is on the microphone that week. The prizes are a
round of toast from the kitchen, a jar of the good olives and the right to pick the music for the last
half hour.
$14 a ticket
Lamplight Live
A three- or four-piece plays on the corner stage with no risers and no barrier, so the front row is
whoever got the armchair. Tables stay open at the far end of the room for anyone who would rather keep
playing through the set.
$22 a ticket
The board shelf
A long wall of board, tile and party games, from fifteen-minute card fillers to the sort of thing that
needs a cleared table and a patient explanation. Hosts will teach any of them, and will tell you
honestly which ones take three hours.
$15 a seat
The back room
A private games room for eight to fourteen people with its own door, its own lamps and its own table.
Birthdays, farewells, a work night that nobody wants to call a work night. A host stays with you for the
whole evening.
from $190 an evening
Teaching hour
The first hour of every night is a teaching hour at two of the tables. No seat fee if it is your first
time in the room: a host walks you through a hand, the counters, the etiquette and what to do when you
want to leave the table.
no charge, first visit
Three plain facts
Read these before you climb the stairs
Nothing is staked
No money, no goods and no favours are wagered on any game in this building. Counters are scorekeeping
tools. They cannot be bought beyond the seat fee, they cannot be sold, they cannot be exchanged between
guests and they are worth nothing when you hand them back. If you are looking for a place to gamble,
this is not one, and we will say so at the door.
The room closes
We suggest two hours at a table and the hosts will mention it when you get there. The front room closes
at midnight from Tuesday to Thursday and at one in the morning on Friday and Saturday, and the lamps go
off whether or not the hand is finished. Nobody is talked into one more round, and staff will ask anyone
who seems to be chasing something to step away and take a break.
Over-18s, ID at the door
Everyone shows photo identification on the landing, every visit, members included. There is no guest
list that gets you past that. The rooms are licensed for food and drink and the bar keeps the same hours
as the tables, so under-eighteens cannot come up even in company and even early in the evening.
A look around
Lamps, felt and the laneway below
Six frames from an ordinary week upstairs. No staged crowds, no props we do not own.
01
The front room with the felt tables under the brass lamps
02
A hand dealt out, counters stacked at the rail and nothing riding on it
03
The short bar between the front and middle rooms
04
A four-piece setting up on the corner stage
05
A board game spread across the long table in the middle room
06
Hardware Lane after rain, with our stairway light on
How a visit goes
From the laneway to the last hand
Nothing here is complicated, but it helps to know the shape of it, especially if you have never sat at a
dealt table before.
Book a seat or just turn up
Members hold seats through the desk and guests can book the same way, by phone or through the form on
this site. If there is room we will take you on the night, though the quiz and the music nights do
fill, and the back room is always booked ahead.
Photo ID on the landing
The stairs come up to a small foyer with a cloakroom and a host at a lectern. You show ID, we take
your coat if you want us to, and we mark your seat fee or your ticket. Bags larger than a tote go in
the cloakroom rather than under the tables.
Take a rack of counters
At the table you are handed a rack. Count it if you like; it makes no difference to anything. The host
tells you the game, the order of play and the one or two house conventions that differ from whatever
you learned at home, then deals the first hand slowly.
Play, eat, wander
You are not held to one table. People move between the felt, the board shelf, the bar and the terrace
all night, and the kitchen will bring food to wherever you have landed. If a set is starting on the
corner stage the hosts will say so, and the tables pause while people shuffle their chairs around.
Hand the rack back
When you are done you give the rack to the host and that is the end of it. There is no tally, no
cash-out window and no ledger of who finished ahead. Settle whatever is open at the bar, collect your
coat in the foyer and go down the stairs into the laneway.
The middle room
Somewhere to sit when you are done playing
Not everyone wants to be at a table all night, and a games lounge that only has tables turns into a
hard place to be after the second hour. So the middle room is deliberately quiet: six armchairs, two
low couches, a pair of reading lamps and a small shelf of the two-player games that work when you are
tired. The music is turned down in here and the hosts do not come through offering anything.
It is also where we send anyone who needs a breather. If a host suggests you step away from the felt
for twenty minutes, this is where they mean, and the tea is free. It is a small thing, but a room with
somewhere to stop in it behaves differently from a room without one, and we would rather people left
at the hour they meant to leave.
Armchairs, low lamps and the music turned down low
Free pots of tea and a jug of water on the side table
Two-player games on the shelf for a slow half hour
Where the hosts ask people to take a break, no questions asked
What it costs
Seat fees and monthly tiers
Three membership tiers, all of them month to month, all of them cancellable with a fortnight's
notice. You do not need a membership to come up: guests pay a seat fee or a ticket on the night.
Lamplighter
$28 / month
For the once-a-fortnight visitor who wants a seat held without thinking about it.
Seat fees waived on open felt nights from Tuesday to Thursday
Seats held until half past eight on any night you book
One guest at the member seat fee rate each visit
The weekly programme sent to you before bookings open to the room
Teaching hour with a host whenever you want a new game explained
Most taken
Table Holder
$54 / month
For the regular who is in twice a week and usually brings someone along.
Seat fees waived on every open felt and board shelf night
Two tickets a month to the quiz or to a Lamplight Live set
Up to three guests at the member rate, every visit
First call on the terrace tables through the warmer months
A named rack behind the bar and a tab you can settle weekly
Keyholder
$88 / month
For people who use the back room and treat the place as their front parlour.
Everything in Table Holder with no seat fees at any table
One back room evening a month for up to ten people, host included
Four tickets a month across the quiz and the music nights
A standing seat on Sunday afternoons without booking
Two hours of a host's time to teach a game of your choosing
Food and drink are charged separately at the bar and are never included unless a back room package says so
in writing. Nothing on this page is a stake, an entry fee to a pool, or a purchase of counters: it buys a
seat, a ticket or a room, and no payment of any kind can be won back or paid out.
Asked at the door
Eight questions we answer most nights
You arrive any time after six, show ID on the landing and tell the host what you feel like playing. They
seat you at a felt table and hand you a rack of counters, then deal and explain as they go, pausing for
anyone who is new. You can stay at that table, move to another, or take the rack back to the host and go
and sit in the middle room instead.
Yes, and most nights the room is half guests. Every tier includes guests at the member seat rate, from
one on Lamplighter up to three on Table Holder, and extra guests simply pay the standard seat fee. Every
guest shows photo identification at the door, no matter who they came up the stairs with.
Ring the desk or send the form with your date, your numbers and roughly what you want the evening to be.
We hold the back room on a deposit of a quarter of the hire, confirm the host and the games with you
about a week ahead, and the balance is settled on the night with whatever you have run up at the bar.
Fourteen people is the comfortable maximum.
They are counters: clay and timber discs that keep score at the table and nothing more. You cannot buy
them, you cannot sell them, you cannot carry them out of the building and they convert to no money,
credit, goods or favours at any point. A rack of counters is handed to you at the seat and handed back
when you leave the table.
There is a small kitchen doing things you can eat with one hand while holding cards: toasted sandwiches,
a cheese and pickle plate, olives, a bowl of soup in winter and chips with vinegar late at night. The
bar runs beer, wine, cocktails and a decent list of things with no alcohol in them. All of it is charged
separately from your seat fee.
There is a lift from the laneway entrance to Level 2 and all three rooms are on one flat floor, with an
accessible toilet off the foyer. The terrace is reached by three steps, so tell us when you book and we
will keep a table inside with the same view. Two felt tables are height-adjustable and we keep
large-print card decks and tactile counters behind the bar.
The front room closes at midnight from Tuesday to Thursday and at one in the morning on Friday and
Saturday, and the Sunday sitting finishes at nine in the evening. Last food orders go in an hour before
close and the hosts start collecting racks half an hour before. Monday the room is dark unless it has
been hired.
A seat or a ticket can be cancelled up to the afternoon of the night with nothing owing, and we will
move it to another night if you would rather. Back room deposits are refundable up to a week before the
evening, and inside that week we will shift the booking to another date rather than keep the money. Ring
the desk and talk to us if something has gone wrong.
Contact
The lamps are on from Tuesday
Book a seat, ask about the back room, or come up on a Tuesday teaching hour and find out whether a room
like this suits you. Bring photo ID, bring whoever you like over eighteen, and leave your wallet for the
bar.