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The front room at night, brass lamps low over six felt tables and the laneway dark beyond the windows

Melbourne • Hardware Lane • Level Two

A room where nothing is staked

Lamplight Rooms is a social games lounge above the laneway: cards, dice, a wheel and a long shelf of board games, all played for the fun of playing. The counters are counters. They buy nothing, they convert to nothing, and nobody leaves with winnings.

Open feltQuiz nightsCorner stageBoard shelfPrivate roomsOver-18s only

The short version

Brass lamps, green felt, no money on the table

Come up one flight of stairs from Hardware Lane and the street noise drops away. There are three connected rooms up here: a long front room with six felt tables, a quieter middle room of armchairs and low lamps, and a private room at the back with a door that shuts. A short bar sits between them, and a stage barely bigger than a hearth rug takes up one corner.

What we run is social table play. A dealer teaches you a hand, you sit down with a rack of counters, and you play until you have had enough. Nothing is wagered. The counters are wooden and clay and slightly worn at the edges, and they are worth exactly as much at the end of the night as they were at the start, which is nothing at all. You pay for your seat and for whatever you eat and drink, and that is the whole of the arithmetic.

The rest of the week fills in around the tables. There is a quiz that takes itself only moderately seriously, a night of live music where the band sets up two metres from the nearest armchair, a board and party game night where the shelf gets emptied onto the floor, and a slow Sunday for chess, backgammon and crib. Everyone upstairs is over eighteen and shows photo ID at the door, members and guests alike.

6nights a week upstairs
3connected rooms
60+games on the shelf
2 hrsuggested table sitting

What we do

Six things that happen on Level 2

Every one of them is played for entertainment only. No stake is placed, no pot is collected and nothing is paid out, on any night, at any table, for any guest.

Open felt tables

Six felt tables run under the lamps in the front room. A host deals, explains the hand as it goes and will happily restart a round for anyone who is still learning. You take a rack of counters at the seat and hand it back when you stand up.

from $18 a seat

The Long Quiz

Six rounds, teams of up to five, read out by whoever is on the microphone that week. The prizes are a round of toast from the kitchen, a jar of the good olives and the right to pick the music for the last half hour.

$14 a ticket

Lamplight Live

A three- or four-piece plays on the corner stage with no risers and no barrier, so the front row is whoever got the armchair. Tables stay open at the far end of the room for anyone who would rather keep playing through the set.

$22 a ticket

The board shelf

A long wall of board, tile and party games, from fifteen-minute card fillers to the sort of thing that needs a cleared table and a patient explanation. Hosts will teach any of them, and will tell you honestly which ones take three hours.

$15 a seat

The back room

A private games room for eight to fourteen people with its own door, its own lamps and its own table. Birthdays, farewells, a work night that nobody wants to call a work night. A host stays with you for the whole evening.

from $190 an evening

Teaching hour

The first hour of every night is a teaching hour at two of the tables. No seat fee if it is your first time in the room: a host walks you through a hand, the counters, the etiquette and what to do when you want to leave the table.

no charge, first visit

Three plain facts

Read these before you climb the stairs

Nothing is staked

No money, no goods and no favours are wagered on any game in this building. Counters are scorekeeping tools. They cannot be bought beyond the seat fee, they cannot be sold, they cannot be exchanged between guests and they are worth nothing when you hand them back. If you are looking for a place to gamble, this is not one, and we will say so at the door.

The room closes

We suggest two hours at a table and the hosts will mention it when you get there. The front room closes at midnight from Tuesday to Thursday and at one in the morning on Friday and Saturday, and the lamps go off whether or not the hand is finished. Nobody is talked into one more round, and staff will ask anyone who seems to be chasing something to step away and take a break.

Over-18s, ID at the door

Everyone shows photo identification on the landing, every visit, members included. There is no guest list that gets you past that. The rooms are licensed for food and drink and the bar keeps the same hours as the tables, so under-eighteens cannot come up even in company and even early in the evening.

A look around

Lamps, felt and the laneway below

Six frames from an ordinary week upstairs. No staged crowds, no props we do not own.

How a visit goes

From the laneway to the last hand

Nothing here is complicated, but it helps to know the shape of it, especially if you have never sat at a dealt table before.

  1. Book a seat or just turn up

    Members hold seats through the desk and guests can book the same way, by phone or through the form on this site. If there is room we will take you on the night, though the quiz and the music nights do fill, and the back room is always booked ahead.

  2. Photo ID on the landing

    The stairs come up to a small foyer with a cloakroom and a host at a lectern. You show ID, we take your coat if you want us to, and we mark your seat fee or your ticket. Bags larger than a tote go in the cloakroom rather than under the tables.

  3. Take a rack of counters

    At the table you are handed a rack. Count it if you like; it makes no difference to anything. The host tells you the game, the order of play and the one or two house conventions that differ from whatever you learned at home, then deals the first hand slowly.

  4. Play, eat, wander

    You are not held to one table. People move between the felt, the board shelf, the bar and the terrace all night, and the kitchen will bring food to wherever you have landed. If a set is starting on the corner stage the hosts will say so, and the tables pause while people shuffle their chairs around.

  5. Hand the rack back

    When you are done you give the rack to the host and that is the end of it. There is no tally, no cash-out window and no ledger of who finished ahead. Settle whatever is open at the bar, collect your coat in the foyer and go down the stairs into the laneway.

The middle room

Somewhere to sit when you are done playing

Not everyone wants to be at a table all night, and a games lounge that only has tables turns into a hard place to be after the second hour. So the middle room is deliberately quiet: six armchairs, two low couches, a pair of reading lamps and a small shelf of the two-player games that work when you are tired. The music is turned down in here and the hosts do not come through offering anything.

It is also where we send anyone who needs a breather. If a host suggests you step away from the felt for twenty minutes, this is where they mean, and the tea is free. It is a small thing, but a room with somewhere to stop in it behaves differently from a room without one, and we would rather people left at the hour they meant to leave.

  • Armchairs, low lamps and the music turned down low
  • Free pots of tea and a jug of water on the side table
  • Two-player games on the shelf for a slow half hour
  • Where the hosts ask people to take a break, no questions asked
A quiet corner of armchairs and a low couch beside a reading lamp and a rain-streaked window

What it costs

Seat fees and monthly tiers

Three membership tiers, all of them month to month, all of them cancellable with a fortnight's notice. You do not need a membership to come up: guests pay a seat fee or a ticket on the night.

Lamplighter

$28 / month

For the once-a-fortnight visitor who wants a seat held without thinking about it.

  • Seat fees waived on open felt nights from Tuesday to Thursday
  • Seats held until half past eight on any night you book
  • One guest at the member seat fee rate each visit
  • The weekly programme sent to you before bookings open to the room
  • Teaching hour with a host whenever you want a new game explained

Most taken

Table Holder

$54 / month

For the regular who is in twice a week and usually brings someone along.

  • Seat fees waived on every open felt and board shelf night
  • Two tickets a month to the quiz or to a Lamplight Live set
  • Up to three guests at the member rate, every visit
  • First call on the terrace tables through the warmer months
  • A named rack behind the bar and a tab you can settle weekly

Keyholder

$88 / month

For people who use the back room and treat the place as their front parlour.

  • Everything in Table Holder with no seat fees at any table
  • One back room evening a month for up to ten people, host included
  • Four tickets a month across the quiz and the music nights
  • A standing seat on Sunday afternoons without booking
  • Two hours of a host's time to teach a game of your choosing

Food and drink are charged separately at the bar and are never included unless a back room package says so in writing. Nothing on this page is a stake, an entry fee to a pool, or a purchase of counters: it buys a seat, a ticket or a room, and no payment of any kind can be won back or paid out.

Asked at the door

Eight questions we answer most nights

You arrive any time after six, show ID on the landing and tell the host what you feel like playing. They seat you at a felt table and hand you a rack of counters, then deal and explain as they go, pausing for anyone who is new. You can stay at that table, move to another, or take the rack back to the host and go and sit in the middle room instead.

The short lounge bar counter between two rooms, bottles on timber shelving behind it

Contact

The lamps are on from Tuesday

Book a seat, ask about the back room, or come up on a Tuesday teaching hour and find out whether a room like this suits you. Bring photo ID, bring whoever you like over eighteen, and leave your wallet for the bar.